<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pyro on SuperUserDone</title><link>https://superuserdone.com/tags/pyro/</link><description>Recent content in Pyro on SuperUserDone</description><generator>Hugo</generator><language>en-US</language><managingEditor>louis@superuserdone.com (Louis van der Walt)</managingEditor><webMaster>louis@superuserdone.com (Louis van der Walt)</webMaster><lastBuildDate>Sat, 06 Jun 2026 14:02:37 +0200</lastBuildDate><atom:link href="https://superuserdone.com/tags/pyro/index.xml" rel="self" type="application/rss+xml"/><item><title>Pyro Engine</title><link>https://superuserdone.com/posts/2023-12-01-pyro-premake/</link><pubDate>Fri, 01 Dec 2023 00:00:00 +0000</pubDate><author>louis@superuserdone.com (Louis van der Walt)</author><guid>https://superuserdone.com/posts/2023-12-01-pyro-premake/</guid><description>How I built a custom Premake-based build system for the Pyro game engine, with automatic module dependency management, a declarative uses API, and DLL/static lib switching.</description></item></channel></rss>